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Supporting Your Objectives – Although you don’t know what objectives you will draw a lot of them focus on having loyalty or units in certain locations or destroying Imperial units. Slowing Down The Empire – This includes attacking forces where you have the advantage and trying to liberate subjugated planets (to deny production) There are three things you want to focus on: You should consider your troop deployment and base selection simultaneously.
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Ryloth or Tatooine are possible options for this, but the Imperial player favored the right side of the board in deployment so its a little riskier. If your opponent moves towards you base it’s helpful to get a good read on them and determine if they are just scouting or are moving to attack the base (because they know where it is).Īlso if you aren’t sure, you can always prepare Rapid Mobilization and just not execute it (it’s also good for moving units back to the Rebel Base). In the setup above I would say that Mon Calamari and Kessel are both good options.ģ or More Systems Away – This gives you the most time to react. It’s kinda risky to two start systems away from the Death Star because an early Superlaser could destroy the base before you can execute the move mission (since it always resolves last). You need to be able to win the initial ground battle in order to give you time to move the base. Most of the time you should be ok being two spots away form Imperial forces unless they have a large number of ground units. The Imperial player then needs two moves to get the units from Mandalore to the Rebel Base system and the Rebels have units in Salucami that might be able to attack Mandalore first.Ģ Systems Away – This will typically be the most common unless there is a really odd initial setup or Imperial deployment. The Imperial player won’t naturally move through them (other than to look for the Rebel Base) and the Rebel Player can easily defeat the one stormtrooper. In the starting setup above I would say that Dantooine and Ilum are candidates for this. This can work to your advantage as long as you can win the first ground battle and move the base before Imperial Reinforcement arrive as long as it forces the Imperial player to move units in the wrong direction for a few turns. You will likely get discovered earlier than expected and it kinds puts the Rebel Player on the defensive.
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Often times the Imperial player will move through the system just to try and get somewhere else. Imperial Proximityġ System Away – This is very risky and I would not recommend this very often. The main advantage to using one of these systems as the Rebel Base is that it makes sense for you to want to defend it, so you aren’t really giving anything away to the Imperial player when you gain loyalty or deploy troops to one of these systems. High Production Systems – Non remote systems with more than a single orange triangle (i.e.
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As a result it looks kinda suspicious if you gain loyalty and deploy lots of troops to a seemingly inconsequential system. Ground units are plentiful and if I’m going to try and gain loyalty in a system there are always always better options. These systems should be thought of differently because they don’t really have strategic value in the game in terms of production. This includes Kessel, Felucia, Alderaan, Malastare, Rodia and Ryloth. Low Production Systems – I call any system with a single orange triangle (1 ground troop production) a low production system. It also looks really suspicious if you move troops to a remote system for no tangible reason. Remote Systems – These are typically farther for the Imperial player to get to, but you also can’t defend them as easily since you can’t deploy troops directly into the system (only via the Rebel Base space). Types of Systemsįor the purposes of base deployment there are three types of systems to think about. I was the Rebel Player and I started with Mon Calamari, Kashyyk and Ryloth. The map above shows the game board at the end of Turn 1. The two main considerations for selecting the Rebel base are the type of system and the systems distance from the Imperial player. The advantage for the Rebel player is that the Imperial player has to deploy all their troops first and then the Rebel player gets to decide on both their initial deployment and the base location. This decision is largely based off of the starting setup of loyalty markers and the deployment of Imperial troops. The most difficult decision the rebel player has to make is the initial placement of the Rebel Base.